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Amplify Desmos Math: Assigning lessons and single-session codes
Amplify Desmos Math: Assigning lessons and single-session codes

Assigning makes it easy to distribute activities to your students.

Updated over a week ago

Teachers can assign lessons and activities to any active class. This includes Amplify Classes, Google Classes, and classes synced from Clever and ClassLink. If you don’t have any classes, then you need to create or import a class before you start assigning.

You can assign from the curriculum through any Amplify Desmos Math lesson or activity.

If your district enrolls through a third-party enrollment method (such as Clever, ClassLink, GG4L, or OneRoster), your classes should be synced from your enrollment method.


Assigning in Amplify Desmos Math

Assign lessons and activities to share with your students on their Student Home.

  1. Navigate to the lesson or activity and click @ Assign.

    Clicking @ Assign assigns the lesson to your class. You can also click the drop-down menu to the right of @ Assign for the option to assign to your class(es) or create a single session code.

  2. Click Assign to Your Classes.

    Your assign options displays with a list of your classes and scheduling options.

  3. Select each class you want to complete the lesson or activity.

  4. Schedule the assignment and the due date. The lesson is assigned immediately with no due date, or you can choose to schedule the assignment release and set a due date.
    You can schedule assignments in advance to be delivered to your students at your preferred date and time. The time defaults to 8:00 a.m. on the selected date, but you can edit the time for your class.

    Due dates are optional. If you choose to set a due date, it will default to 11:59 p.m. on the date selected, but you can edit the time for your class.
    You can select any date from the present to the end of the school year.

  5. Click Assign lesson to share the lesson or activity with your class. Assigned lessons display on Educator Home. Clicking Cancel returns you to the lesson overview page without assigning it.

    Students can view the assignments on their Student Home. Learn about Student Home K–5 and Student Home 6–A1.


Posting to Google Classroom

When you import a class from Google Classroom, you select a posting preference.

If you choose Post immediately to Google Classroom, assignments will be added to the class in Google Classroom.

If you choose Do not post to Google Classroom, your assigned lessons and activities will not display in Google Classroom. Assignments created in Amplify will display in Educator Home and Student Home, based on the schedule and due date.


Single session codes

If you have students that aren’t in your classes, you can use a single session code to invite students to join a lesson or activity. The students can join as a logged-in user or join anonymously with a temporary handle.

Any lessons or activities delivered with a single session code will not be reflected in Administrator Reports.

Educators: inviting students with a code

  1. Navigate to the lesson or activity and click the drop-down menu to the right of @ Assign.

  2. Click Create single session code.

    Single Session Invite Codes options display.

    In the Session Security Settings, you can require that students sign in so they can save their work and you can view their names.

    If you don’t require student sign-in, they can join the activity anonymously but can’t save their work, and you can’t view their names.

  3. Share the code with your students. You can also copy the invitation link to share the code through your preferred student-contact method.

Codes are not case sensitive.

Students: joining with a single session code

If students are already logged in, they can enter the code on their Student Home.

If students are not logged in, they can go to learning.amplify.com/join/ and enter the code.

  1. Students enter the code and click Log in.

  2. If the code is a valid single session code, and students are logged in, they will land on the activity page, where they can start the activity, sign out, or join anonymously (if applicable).

If students enter an invalid code, confirm the code and have them reenter it.

Learn more about class codes.

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