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Note: Some skill games span multiple skill domains -- see each game’s entry for the specific skill domain(s) it covers


Overview of skill domains

Amplify Reading’s adaptive learning map is split into 13 different skill domains, which encompass the many skills your students will master as they grow into confident readers.

You can use your Teacher Dashboard to see the progression of skill domains as the column headers in the Skill View.

Tracking your students’ progress across the different skill domains helps you to dig deeper into their individual strengths and struggles as they practice increasingly complex reading skills, allowing you to adjust your instruction to suit their unique learning needs.


Games in Amplify Reading

Games are the heart of the Amplify Reading student experience! They're fun for students and provide crucial practice across the 13 skill domains.

You can easily which games your students are currently playing using your Teacher Dashboard: Just check the Recent Activity tab in the Student Detail view.


Phonological Awareness games

Amplify Reading’s Phonological Awareness skill domain gives students instruction and practice in the following skills:

  • Segmenting words at the compound word and onset-rime level

  • Rhyming

  • Blending at the Compound Word, Syllable, Onset-Rime, and Phoneme level

  • Phoneme Isolation

  • Segmenting words at the syllable and phoneme level

The following games are included in the Phonological Awareness collection:

All Aboard!

In All Aboard!, students segment and count the syllables and phonemes in words by moving a train across track segments that represent the number of sounds in a spoken word.

Skills

Phonological Awareness: Segment at the syllable and phoneme level

Cut It Out

In Cut It Out, students isolate individual phonemes by listening to a sound and choosing a picture of the word containing the sound in the beginning, middle, or end position. Correct responses earn additional choices in a bonus minigame where students use their knowledge of beginning, middle, and end to create their own creature.

Skills

Phonological Awareness: Phoneme Isolation

Gem & Nye

In Gem & Nye, students blend sounds into words, starting with compound words and syllables and then moving to beginning (onset) and ending (rime) sounds and finally individual phonemes, to identify the picture of the word the "soundbots" say when blended together.

Skills

Phonological Awareness: Blending at the Compound Word, Syllable, Onset-Rime, and Phoneme level

Wordbots

In Wordbots, students segment words into their parts, starting with the smaller words in compound words then moving to syllables, and onsets and rimes to determine which Startbots and Endbots form a given word.

Skills

Phonological awareness: Segment at the compound-word and onset-rime level

Zoom Boom

In Zoom Boom, students practice rhyming by listening to a word and identifying the picture of the word that rhymes with it.

Skills

Phonological awareness: Rhyming


Phonics games

Phonics games in Amplify Reading span three different skill domains, which help students practice the skills listed below:

Letter-Sound Correspondence

  • Sound-Spelling Correspondences for individual letters and letter combinations

  • Sound-Spelling Correspondences for single letters

Letter Combinations

  • Sound-Spelling Correspondences for consonant digraphs and vowel teams

Early Decoding

  • Decode words with common rime families

  • Decode and spell words with common rime families

  • Letter-sound correspondence

  • Decoding and spelling regular words

  • Read high frequency irregular words, regular words, words with inflected endings, two-syllable words, words with prefixes and suffixes, and multi-syllable words

  • Read grade level text accurately

  • Read words with hard and soft g and c

Advanced Decoding

  • Read high frequency irregular words, regular words, words with inflected endings, two-syllable words, words with prefixes and suffixes, and multi-syllable words

  • Read VCe words, words with r- and l-controlled vowels, and words with inflected endings

  • Read grade level text accurately

  • Read words with hard and soft g and c

The following games are included in the Phonics collection:

Curioso Crossing

In Curioso Crossing, students develop accurate and automatic word recognition by identifying the correct spoken word to guide their Curioso safely through the land.

Skills

Phonics - Early Decoding; Advanced Decoding

  • Read high frequency irregular words, regular words, words with inflected endings, two syllable-words, words with prefixes and suffixes, and multi-syllable words with accuracy and fluency

Food Truck

In Food Truck, students "chop" apart letter combinations, ending sounds (rimes), and whole words into beginning sounds (onsets), ending sounds, and individual letters to create words to fill orders for their hungry goblin customers. The difficulty of words and segmenting tasks increases with each level as customers order more sophisticated "dishes."

Skills

Phonics - Early Decoding: Decode and spell words with common rime families

Food Truck: Chef's Specials

In Food Truck: Chef's Specials, students "chop" apart and combine affixes and root words from multisyllabic words to create words to fill orders for their hungry goblin customers.

Skills

Phonics - Advanced Decoding: Multisyllabic decoding

Grumpy Goblins

In Grumpy Goblins, students listen to a sound from a goblin and feed it the piece of toast with the corresponding consonant digraph or vowel team.

Skills

Phonics - Letter Combinations: Sound-spelling correspondences for consonant digraphs and vowel teams

Hangry Goblins

In Hangry Goblins, students feed individual letter sounds, consonant blends, and consonant digraphs to goblins that become more and more "hangry" until they are given the letters that match their demands.

Skills

Phonics - Letter Sound Correspondence: Sound-spelling correspondences for individual letters and letter combinations

Picky Goblins

In Picky Goblins, students listen to a sound from a goblin and feed it the piece of toast with the corresponding letter.

Skills

Phonics - Letter-Sound Correspondence: Sound-Spelling correspondences for single letters

Read All About It

In Read All About It, students read sentences with words that include the sound-spelling correspondences, word features (e.g., prefixes/suffixes), and phonics rules (e.g., vowel consonant long e, syllable patterns) they learned and practiced in other games. They must read accurately to determine whether the sentence matches the silly picture.

Skills

Phonics - Early Decoding; Advanced Decoding: Read grade level text accurately

Rhyme Time

In Rhyme Time, students decode words in common rime families (words that end with the same sounds and rhyme) by swapping the first letter sounds of words while the ending sounds remain constant.

Skills

Phonics - Early Decoding: Decode words with common rime families

Sort It Out

In Sort It Out, students sort words with the hard and soft sounds for the letters 'g' and 'c'.

Skills

Phonics - Early Decoding; Advanced Decoding: Read words with hard and soft g and c.

Tongue Twist

In Tongue Twist, students encounter different rime families (words that end with the same sounds and rhyme) and build words by changing the ending sound (rime) while the beginning (onset) sounds, consonant blends, and consonant digraphs remain constant.

Skills

Phonics - Early Decoding: Decode words with common rime families

Word City

In Word City, students build towers of words by adding, deleting, or substituting beginning, middle, and ending sounds, one at a time, to form new words.

Skills

Phonics - Early Decoding:

  • Letter-sound correspondence

  • Decoding and spelling regular words

Word Slide

In Word Slide, students slide the correct letter tiles to build and read whole words with specific phonics rules (VCe, r- and l-controlled vowels, and adding inflected endings).

Skills

Phonics - Advanced Decoding: Read VCe words, words with r- and l- controlled vowels, and words with inflected endings.


Comprehension processes games

Comprehension instruction often focuses on the products of good comprehension (e.g., demonstrations of understanding after reading is complete), rather than on the processes of comprehension (e.g., the activities a reader does to build a mental model to comprehend text during reading). However, a large body of research has documented the underlying skills critical for reading comprehension — these are the skills necessary for building a mental model or a network of idea units, which readers construct in order to comprehend the gist of what they are reading. These underlying skills are collectively referred to as comprehension processes and are critical for beginning readers, struggling readers, and English Learners. Learn more.

Amplify Reading’s Comprehension Processes skill domain gives students instruction and practice in the following skills:

  • Text Structure: Organize sentences using problem/solution and cause and effect

  • Text Structure: Organize sentences using sequence/chronological order

  • Inference

  • Syntactic awareness - connectives

  • Syntactic awareness - anaphora

  • Cognitive Flexibility

  • Comprehension Monitoring

  • Syntactic Awareness

The following games are included in the Comprehension Processes collection:

Because This, That

In Because This, That, students rearrange sentences to identify cause and effect or problem and solution, showing how common text structures give clues to meaning.

Skills

Comprehension Processes: Identify common text structures: organize sentences using problem/solution and cause and effect

CodeX

In CodeX, students decipher similes, metaphors, personification, and other descriptive language to locate hidden treasures in an ancient library using the clues embedded in the figurative and literal text of its books.

Skills

Comprehension Processes: Identify figurative language: simile, metaphor, personification

Connect It!

In Connect It!, students use different types of connecting words (temporal and causal, for example) to combine two clauses into a coherent sentence.

Skills

Comprehension Processes: Syntactic awareness - connectives

Director's Cut

In Director's Cut, students build and update mental models of passage-length texts by creating a visual representation of different frames in a "movie." By visualizing the text, they enhance their comprehension by building mental models they’ll refer to and update as they read.

Skills

Comprehension Processes: Model building

Message in a Bottle

In Message in a Bottle, students unscramble scraps of lost messages to reconstruct sentences, building their awareness of syntax and the impact word order has on meaning.

Skills

Comprehension Processes: Syntactic awareness

Show Off

In Show Off, students rearrange sentences in the correct sequential or chronological order (with illustrations for support, if needed) to learn how common text structures give clues to meaning.

Skills

Comprehension Processes: Text structure: organize sentences using sequence/chronological order

Sloppy Scrolls

In Sloppy Scrolls, students read enchanted scrolls that have lost their magic: they contain inconsistencies and no longer make sense. Students identify the inconsistencies by tapping sentences that don’t match the rest of the passage. To increase the challenge, some passages are presented without errors. This teaches the art of comprehension monitoring, or ensuring that students continually build and check a mental model of what they read to ensure it makes sense.

Skills

Comprehension Processes: Comprehension Monitoring

Storyboard

In Storyboard, students make inferences by dragging the correct items into a scene, integrating necessary background knowledge missing from a given sentence.

Skills

Comprehension Processes: Inference

Super Match

In Super Match, students practice cognitive flexibility: Starting with pictures, they match cards by color and object type to find the missing item. Students later transition to words, sorting by both initial sound and semantic category.

Skills

Comprehension Processes: Cognitive flexibility

Unmask That

In Unmask That, students 'unmask' characters by linking pronouns and nouns to their antecedents in text in order to build their understanding of anaphora, a tool authors use to avoid repetition.

Skills

Comprehension Processes: Syntactic awareness - anaphora


Comprehension games

Comprehension games in Amplify Reading span three different skill domains, which help students practice the skills listed below:

Key Ideas and Details

  • Main Idea

  • Character Traits

  • Story Elements/Plot

  • Identify supporting evidence for an inference

Craft and Structure

  • Text Schema

Integration of Knowledge and Ideas

  • Compare and Contrast Texts

  • Evaluate evidence

The following games are included in the Comprehension collection:

Best Buddy

In Best Buddy, students examine character traits to determine which school club provides the best fit for their fictional friends.

Skills

Comprehension - Key Ideas and Details: Identify character traits

Book Club

In Book Club, students compare and contrast two books on the same topic or theme to determine which book best meets the needs of a character in the game.

Skills

Comprehension - Integration of Knowledge and Ideas: Compare and Contrast Texts

City Planner

In City Planner, students read different viewpoints from town citizens about matters of town development in the fictional town of Babbleburg. They practice identifying the claim and evidence that supports the claim for each text, and must reach a decision on the topic that integrates the views and information shared by both characters.

Skills

Comprehension - Integration of Knowledge and Ideas: Compare Two Texts

Curious Cases

In Curious Cases, students gather and analyze clues to make inferences and trap monsters lurking within a mysterious mansion. They support their inferences by tagging evidence in the text.

Skills

Comprehension - Key Ideas and Details: Identify evidence to support an inference

Debate-a-Ball

In Debate-a-Ball, students identify the best evidence to support a claim by picking an animal avatar to compete with an automated opponent in debates on familiar topics. To win, students must put forward the best evidence to support each claim more frequently than their opponents. They are taught to identify evidence that is factual and strongly related to the claim.

Skills

Comprehension - Integration of Knowledge and Ideas: Connect claims to evaluate evidence

Field Observer

In Field Observer, students see Curiosos hiding in the wild, but the Curiosos are too shy to reveal themselves right away. Students must learn about each Curioso through their Field Guide first. If the student can make inferences about the Curioso's actions, feelings and traits, and defend those inferences with the right evidence from the Field Guide, the Curioso may just come close enough for a photo!

Skills

Comprehension - Key Ideas and Details: Identify evidence to support an inference

Newsflash

In Newsflash, students gather and assemble story elements by reviewing first-hand accounts from unique points of view, identifying the key characters, settings, problems and resolutions, and selecting a headline to get their editor to publish the story.

Skills

Comprehension - Craft and Structure: Plot structure

Picture This

In Picture This, students complete the illustrations for a story by identifying words that describe its setting, characters, problems, and solutions.

Skills

Comprehension - Key Ideas and Details: Story Elements and plot

Poet's Path

In Poet's Path, students encounter a variety of poetic devices by guiding a poetic pixie to unveil examples of those devices in poems, and are then challenged by bosses representing those devices (e.g., end rhyme, alliteration) to identify words that convey the correct meaning and usage of each device within poems.

Skills

Comprehension - Craft and Structure: Poetry structure and devices

Storybox

In Storybox, students choose settings, situations, and solutions to send characters on different adventures, using details and context to help them resolve problems and complete the story.

Skills

Comprehension - Key Ideas and Details: Story Elements/Plot

Tube Tales

In Tube Tales, students learn the attributes of different genres and practice identifying them in brief texts in order to help fix a book factory.

Skills

Comprehension - Craft and Structure: Text schema

What's the Big Idea?

In What's the Big Idea, students examine pictures, picture sequences, and short passages to practice differentiating the main idea from story details.

Skills

Comprehension - Key Ideas and Details: Main idea

Wild Planet

In Wild Planet, students practice finding the main idea and supporting details by reading the notes of an intergalactic travel show host who has visited Earth to answer the questions about Earthling science and history asked by the alien viewers of the show.

Skills

Comprehension - Key Ideas and Details: Identify main idea

Yearbook

In Yearbook, students identify character traits based on text evidence by reading notes, letters, and text messages and using that information to pick the best superlative for their classmates' yearbook entries.

Skills

Comprehension - Key Ideas and Details: Identify character traits


Vocabulary games

Amplify Reading’s Vocabulary skill domain gives students instruction and practice in the following skills:

  • Synonyms, Antonyms, & Words in Context

  • Shades of meaning

  • Multiple meaning words

  • Affixes

  • Categories & Word Relationships

The following games are included in the Vocabulary collection:

Idiomatica

In Idiomatica, students identify, define, and apply idioms by answering riddles to navigate through an enchanted maze and recover the lost language of Figura, a land robbed of its colorful expressions.

Skills

Vocabulary: Idioms

Ink Blott

In Ink Blott, students help a subterranean dweller repair her underground world by tunneling through dirt and fixing broken sentences using morphology skills. First, students mine morphemes by splitting affixes from root words, modeling the strategy for decoding unfamiliar words. They then use their collected morphemes (called "word parts" in the game) to complete sentences and progress through tunnels.

Skills

Vocabulary: Affixes

Punchline!

In Punchline!, students learn how words can have multiple meanings by channeling their inner comedian to crack homonym-based jokes.

Skills

Vocabulary: Multiple-meaning words

Shades of Meaning

In Shades of Meaning, students differentiate the nuances in similar words — first by ordering them from weakest to strongest, largest to smallest, or least to greatest; then by putting them into sentences that further clarify their meaning.

Skills

Vocabulary: Shades of meaning

Sticker Book

In Sticker Book, students learn about word meanings and relationships by sorting related words into categories by placing "stickers" onto the appropriate page in the sticker book. When they need support, students can click to hear a definition read aloud.

Skills

Vocabulary: Categories and Word Relationships

Word Raiders

In Word Raiders, students receive rich instruction in a series of grade-appropriate Tier 2 words, asking them to find synonyms and antonyms for each, to use them in context, and to complete cloze sentences. Students complete a practice and challenge round at each level to provide repeated exposure to each word set.

Skills

Vocabulary: Synonyms, Antonyms, & Words in Context

Vocabulary App Practice (The Vocabulist)

In the Vocabulary App (The Vocabulist), students encounter Tier 2 words in three different activity types, providing repeated exposure across contexts to build deep knowledge. Short and engaging narratives (including food blogs, lost diaries from a sunken ship, and movie synopses) teach students to use context clues in order to learn the meanings of target words. Students also practice identifying synonyms and antonyms to broaden their knowledge of words with similar or divergent meanings.

Skills

Vocabulary: Synonyms, Antonyms, & Words in Context

Click here to see answers to frequently asked questions about the Vocabulary App.


Fluency games

Amplify Reading’s Fluency skill domain gives students instruction and practice in repeated reading, to support students with accuracy and fluency.

The following games are included in the Fluency collection:

Curioso Crossing

In Curioso Crossing, students develop accurate and automatic word recognition by identifying the correct spoken word to guide their Curioso safely through the land.

Skills

Phonics - Early Decoding; Advanced Decoding; Fluency

  • Read high-frequency irregular words, regular words, words with inflected endings, two-syllable words, words with prefixes and suffixes, and multi-syllable words with accuracy and fluency

Story Lab

In Story Lab, students build fluency in a repeated reading approach. They hear a model of fluent reading and then must read at an appropriate pace and respond to cloze and comprehension questions to get Story Bot, a curious contraption, to bring the stories to life.

Skills

Fluency: Fluency and comprehension of connected text


Additional skill domains

The following skill domains are included in the adaptive skill map, but are not taught through skill games.

Application in texts (integrated eReader)

Amplify Reading’s Text Application skill domain gives students instruction and practice in the following skills:

  • Application of skills to grade level book

Click here to learn more about the Amplify Reading integrated eReader.

Close Reading

Amplify Reading’s Close Reading skill domain gives students instruction and practice in the following skills:

  • Text Structure

  • Author's Craft

  • Argument

  • Characterization

Click here to learn more about Close Reading for students in grades 4-5.

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